Mudbox does not support faces, polygon, multi, hunky funky junky of a model…. And even if Zbrush does, it does not mean the model is fine and going to look ok when: deformed, subdivided, displaced and rendered. In 3ds max … Continue reading →
This is a hardcore animation and visual effects blog. With losts of tutorials, manuals, essays, critical thinking.
It's a base for my research and development.
And also a home for my portfolio.