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	<title>markoshovljanski.com</title>
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	<link>http://markoshovljanski.com</link>
	<description>animation film blog</description>
	<lastBuildDate>Thu, 14 Jul 2011 16:09:28 +0000</lastBuildDate>
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		<title>Polygon problem.</title>
		<link>http://markoshovljanski.com/2011/07/polygon-problem/</link>
		<comments>http://markoshovljanski.com/2011/07/polygon-problem/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 16:06:02 +0000</pubDate>
		<dc:creator>marko</dc:creator>
				<category><![CDATA[Tool tips]]></category>
		<category><![CDATA[tool tips]]></category>

		<guid isPermaLink="false">http://markoshovljanski.com/?p=159</guid>
		<description><![CDATA[Mudbox does not support faces, polygon, multi, hunky funky junky of a model&#8230;. And even if Zbrush does, it does not mean the model is fine and going to look ok when: deformed, subdivided, displaced and rendered. In 3ds max &#8230; <a href="http://markoshovljanski.com/2011/07/polygon-problem/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Mudbox does not support faces, polygon, multi, hunky funky junky of a model&#8230;.</p>
<p>And even if Zbrush does, it does not mean the model is fine and going to look ok when: deformed, subdivided, displaced and rendered. In 3ds max obj exporter will sometimes tell you that there are rats nesting in objects. Sweet. You will find guidelines in mudbox help&gt; import and export&gt;Prepare a model for sculpting <a title="Mudbox help" href="http://download.autodesk.com/global/docs/mudbox2012/en_us/index.html?url=files/GUID-DFFB6925-AD64-4852-B8E5-D6242B2E459-18.htm,topicNumber=d28e4439">*</a>. Although once you import a problematic model the errors will be displayed with nice illustrations as you can see in the image above the post.</p>
<p><a href="http://markoshovljanski.com/blog/wp-content/uploads/2011/07/Untitled-6.png"><img class="alignnone size-full wp-image-167" title="Mudbox errors" src="http://markoshovljanski.com/blog/wp-content/uploads/2011/07/Untitled-6.png" alt="" width="700" height="350" /></a></p>
<p>Anyways,</p>
<p>In 3ds max, with graphite modeling tools you can select based on criteria and identify problematic areas.</p>
<p>Maya: polygons&gt; Mesh&gt; Clean up&#8230; has everything, which still does not mean you don’t have to go in and fix all the small errors manually. It helps me relax. Non-manifold geometry option will fix more serious errors, while other options will help you find errors in topology. Keep calm.</p>
<p>And what are non manifold polygons exactly:<br />
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<p>&nbsp;
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		<title>Welcome</title>
		<link>http://markoshovljanski.com/2011/03/welcome/</link>
		<comments>http://markoshovljanski.com/2011/03/welcome/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 13:36:55 +0000</pubDate>
		<dc:creator>marko</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://markoshovljanski.com/?p=135</guid>
		<description><![CDATA[This is a first post. Here we go!!]]></description>
			<content:encoded><![CDATA[<p>This is a first post. </p>
<p>Here we go!!
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